Japan's Square Bets It Can Transfer
A Hit Video Game to the Big Screen
By ROBERT A. GUTH
Staff Reporter of THE WALL STREET
JOURNAL
August 2, 2000
TOKYO -- Hisashi Suzuki, a 38-year-old college dropout, has become a
mogul in the video-game business, thanks to a game intended as a swan song
by his colleague, then a burned-out games writer.
Now, "Final Fantasy," one of the best-selling video games ever, is
headed for Hollywood. Mr. Suzuki and the company he runs, Square Inc., are
making a film featuring computer-generated characters whose hyper-real
movements and expressions approach those of people. "My life is like a
role-playing game," laughs Mr. Suzuki, a wiry, fast-talking man with a
Cheshire cat grin. "It's like a dwarf turning into a warrior."
Square's film is one of the boldest entertainment gambits by a Japanese
company in recent years. The company has spent the past four years and,
according to some estimates, more than $100 million on "Final Fantasy," a
tale of scientists trying to take back the planet Earth from alien
conquerors. Featuring a screenwriter who co-wrote "Apollo 13," and the
voices of Alec Baldwin, Donald Sutherland and James Woods, "Final Fantasy"
is scheduled for release in July 2001, and is being tracked on movie-fan
Web sites around the world. Square hopes the movie's characters, or
"synthespians," can be rented out to appear in commercials or even other
films.
The past 10 years are littered with failed attempts to turn video games
into big-screen hits, and "Final Fantasy" is running behind schedule. But
Square's adventure is worth watching, because it shows how the $20 billion
video-game industry is growing up.
Last year sales of video-game consoles and software in the U.S. alone
reached $8.9 billion, eclipsing U.S. movie box-office receipts of $7.3
billion. The industry has revolved around pulse-quickening shoot-em-ups
played over dedicated consoles. But companies like Square are trying to
push their creative talents into movies and Internet content, as well.
Mr. Suzuki says that next year, Square will open PlayOnline, an Internet
service available in English and Japanese, which will offer games that can
be played online, as well as music and other entertainment. Businesses like
these are a first step in the introduction of broadband, or high-speed,
Internet services that can handle the kind of rich computer graphics Square
excels at.
Square's fate will depend on the animated Mr. Suzuki and the company's
creative wizard, Hironobu Sakaguchi, the creator of the "Final Fantasy"
game and now director of the movie, which is being produced in Hawaii.
"It's a big gamble. We're confident that we'll succeed, but if we fail,
it could do major damage to us as a company and Japan as a whole," he says,
because Japan already has a reputation as a loser in the film business, and
a flop of "Final Fantasy" proportions could forever scar reputations here.
"It's a survival game, so you have to stay ahead of the others."
The company already has chops in the entertainment world. Thanks to the
"Final Fantasy" game, Square reaped sales of $700 million (72.9 billion
yen) last year. Sony Corp.'s emergence as the
leading maker of game machines came thanks in part to Square -- after Sony
wooed Square executives to move the popular game series to its format and
away from a rival's.
Square's roots go back to a provincial power-equipment company. Square's
founder, Masafumi Miyamoto, thought the game business could be a
money-spinner and in the mid-1980s got his father, who ran a company that
made towers for electric-power lines, to dish out start-up capital. Mr.
Miyamoto brought in Mr. Suzuki as part-time help in 1986. Then in college
studying economics, Mr. Suzuki took on all administration, from hiring to
office management. Two months on the job, he placed a tiny ad for a game
developer and landed Mr. Sakaguchi, at the time a computer-engineering
student.
Square limped along making games for personal computers and Nintendo Co. At one point, Mr.
Sakaguchi says, he grew tired of writing games and decided to return to
college. First, he set out to make what would be his last game -- "Final
Fantasy." Mr. Sakaguchi spent a year developing it, honing the story line
while in the shower.
Released in late 1987, Final Fantasy was a small hit, riding on the
success of Nintendo's Famicon game machine. Mr. Sakaguchi decided to stay
on. Mr. Suzuki also quit school.
"Final Fantasy" is a role-playing game that immerses the player in a
world of flying machines and futuristic cities. You guide a human character
through secret passageways and treacherous stairways, encountering exotic
creatures, some friendly and others out to kill. Within a few years of the
game's launch, droves of gamers were dedicating the around 50 hours it
takes to play the entire game. Between 1988 and 1994, Mr. Sakaguchi spun
out versions II through VI, each time expanding Square's fortunes. When
Square went public in 1994, its share price shot up, turning Mr. Miyamoto,
the founder, into a billionaire. Though no longer in Square's management,
he still holds 52% of Square, a stake worth $1.7 billion.
By then Mr. Suzuki -- who holds Square stock worth about $25 million --
was itching for his own success, having watched Mr. Miyamoto get rich and
Mr. Sakaguchi gain cult-hero status as the father of "Final Fantasy." In
early 1996 he set up Digicube Co. Ltd., aiming to
change how games are sold in Japan. Against opposition from Square insiders
and specialty shops that had a lock on video-game sales, he had Digicube
streamline Square's distribution by selling games through Japan's
ubiquitous convenience stores.
Meanwhile, Sony executives had launched their PlayStation game machine
in late 1994 and were trying to woo Square away from Nintendo's console. At
first Square resisted, but it was won over by a generous contract and
Sony's decision to equip the PlayStation with a standard CD-ROM drive,
which Square thought would be easier to work with than Nintendo's
proprietary method of storing games.
Square launched "Final Fantasy VII" for the PlayStation in January 1997,
selling 2.7 million copies the first month, nearly two million of them
through Mr. Suzuki's convenience-store scheme. He had made his mark.
A few months before that release, Mr. Sakaguchi walked into work and
said he wanted to make a movie. A year earlier he had seen "Toy Story," the
first big-screen hit fully made from computer graphics, and was convinced
Square could do its own movie. Mr. Suzuki fought the idea, arguing that
Square might lose focus on its core games business. He also knew the grim
record of Japanese companies in Hollywood, including Sony itself, which in
1994 wrote off 265 billion yen ($2.7 billion) of goodwill associated with
its acquisition of Columbia Pictures Entertainment Inc.
Undeterred, Mr. Sakaguchi called on Jun Aida, who had produced the 1994
film "Street Fighter," based on a video game of that name. Mr. Aida
politely listened to Mr. Sakaguchi's plan at a late-afternoon Los Angeles
meeting, which stretched into dinner at a Japanese restaurant. The next
day, to Mr. Aida's surprise, Square called to arrange a plane ticket for
him to Hawaii. Soon Mr. Aida and Mr. Sakaguchi were sipping drinks at a
beach bar in Waikiki, and Mr. Sakaguchi fleshed out his plan.
Square would build a cutting-edge computer-graphics studio in Hawaii,
the idyllic halfway point between Japan's animation experts and Hollywood's
computer graphics talent. Mr. Sakaguchi explained that "Final Fantasy"
would give Japan a crack at making it in Hollywood. The artists, instead of
making cartoons, would gin up digital characters so lifelike they would
move audiences to tears. Mr. Sakaguchi promised the movie would be out in
the summer of 2000, in time for Mr. Aida's 40th birthday. Intrigued, Mr.
Aida signed on as producer.
The next summer, in July 1997, Mr. Sakaguchi tapped his contacts at Sony
to arrange a meeting with Sony's then-chairman, Norio Ohga, who piloted a
jet to Hawaii that month. On Independence Day, the venerable Sony head
swung by Square's 31st-floor offices near Honolulu airport.
As 747s took off outside, Mr. Sakaguchi and a nervous Mr. Aida showed
Mr. Ohga all they had: a 10-minute computer-graphics film that had been
made for "Final Fantasy VII," the video game. It was primitive, no
indication that they could pull off a full-length film. Still, Mr. Ohga was
impressed enough to arrange a meeting with John Calley, head of Sony
Pictures Entertainment, the parent of Columbia studios. A trip by Mr. Aida
to Los Angeles, a showing of the video to Mr. Calley, and "Final Fantasy"
had Columbia as a worldwide distributor.
Mr. Sakaguchi went on a hiring blitz. Touting the allure of being part
of a groundbreaking film in the luxury of Hawaii, he plucked artists from
across the movie industry. Square snared some 15 people from Digital
Domain, the computer-graphics house behind "Titanic" and "Apollo 13."
Digital Domain's president warned Square in a letter to keep its recruiters
off Digital's lot in Venice, California.
But aside from Mr. Aida's brief stint in the movie business, Square had
little experience in movie production. Egos clashed; key artists quit. That
turnover, coupled with the engineering challenge of creating graphical
characters who show emotions like real humans, proved far more difficult
than Mr. Sakaguchi expected. He delayed the movie's release.
Back in Tokyo problems were brewing. Square had hired wantonly and it
launched a raft of new games whose sales fell below expectations. Square
posted a loss of 1.2 billion yen, its first since going public, in the
fiscal year that ended in March 1997. The company's stock plunged.
Last year, Square began talking with Microsoft Corp. about the software
giant's plan to launch a game machine called the X-Box. Like Sony before,
Microsoft hoped to attract leading game makers to its machine. In late
1999, Microsoft President Steve Ballmer visited Square's Tokyo boardroom,
cluttered with TVs and game consoles. Square executives showed Mr. Ballmer
a short clip from "Final Fantasy." People who were in the room say Mr.
Ballmer offered to invest in Square; one person says Microsoft wanted a
majority stake. Within a month, though, the talks fizzled out.
But Mr. Suzuki, who became Square's president in April, was helping turn
the company around with a cost-cutting drive, including a 200-person
layoff. In the year ended this March, Square posted net income of 3.4
billion yen.
Mr. Aida, the producer, says the "Final Fantasy" movie is on track for a
July 2001 opening. Set in 2065, it follows scientists who are trying to win
back Earth from aliens. The scientists clash with human military leaders
pushing their own plan, a weapon that might wipe out not only the aliens
but could also destroy the Earth. Amid the struggle is a romance: a soldier
torn between his duty to the military and his love for a beautiful
scientist. Early clips of the film show computer-generated characters who
sweat, walk and display anger and fear, uncannily like real people.
Meanwhile, Square's own odd saga continues. On April 5, employees at the
Digicube unit jumped when gunshots slammed into their office. Police later
found that two .38-caliber bullets had been shot under one of the company's
doors. Some people speculate that Digicube's expansion into online music
distribution miffed underworld types connected to the entertainment
industry.
Mr. Suzuki shrugs off the gunplay and says he doesn't know who shot at
his company. On a Friday morning this month, he turned out at a Tokyo store
for the release of "Final Fantasy IX" and watched fans storm in to buy the
four-CD game set. Square sold 2.6 million copies of the $75 game in the
first weekend. "That should keep us from tripping up this month," he jokes.
"Next month? Who knows."
Write to Robert A. Guth at
rob.guth@wsj.com
Copyright 1999 Dow Jones & Company, Inc. All Rights Reserved.
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