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Living in a eFantasyf World
 
PlayStationfs No. 1 smash goes Hollywood   'Final Fantasy'
A real zero: "Final Fantasy's" realistic characters exist only as numbers on a computer screen
 
By N'Gai Croal
NEWSWEEK
August 12 -  When the sci-fi epic gfinal Fantasyh opens next summer, kids will rave about the evil aliens, the white-knuckle action scenes and the planet-size explosions. Adults who venture inside will leave the theater talking about something else entirely: the kiss.
   
 
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  THE HERO AND HEROINE, Gray and Aki, float through a spaceship, looking deeply into each otherfs eyes. He strokes her cheek before pulling her toward him, their eyes closing just before their lips meet. Then, as they break the kiss, her eyes flutter open, shy, misty and full of longing. It looks as realistic as any other kiss between people with movie-star looks... except that therefs nothing real about Aki and Gray, who only exist as a series of ones and zeros on a computer. gNo one else is doing this,h says Andy Jones, the filmfs animation director. gThis is the Disney of the future.h
gFinal Fantasyh promises to be visually stunning, blending the furious cyberpunk energy of gAkirah with the classic studio style of James Cameronfs gAliens.h 
 
       The man who would be Walt is Japanese videogame director Hironobu Sakaguchi, whose series of role-playing Final Fantasy games is the best-selling franchise on the Sony PlayStation. Those games were acclaimed in no small part for their lush cinematic sequences, and by 1997 Sakaguchi was ready to take his ideas to Hollywood. gWhen this started,h he says, h 

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'Toy Storyf was already out, eA Bugfs Lifef and eDinosaurf were on the horizon. Looking ahead, I wanted to make a difference with something that would be fresh in three years. To do that, I had to do what was considered the most difficult: realistic human characters.h Sakaguchi and his partners have built a digital studio from scratch in Honolulu, hiring animators from both Japanese anime and cutting-edge films like gToy Storyh and gThe Matrix.h The director wonft talk ducats, but it reportedly cost Disney $200 million to build a similar studio and hatch a comparable project, gDinosaur.h
       All the Final Fantasy games have wildly divergent characters and plots, and Sakaguchi created yet another new universe for the big screen. In 1997 he wrote a 12-page synopsis for an action thriller about an alien invasion in 2065. The theme he tackled-life, death and reincarnation-had been haunting him ever since his mother passed away in the late f80s. Sakaguchi and his producer, Jun Aida, whofd worked on a live-action version of the game Streetfighter, approached Sony Pictures. That proved fortuitous, because Chris Lee, then a top executive at Sony, was becoming a huge believer in digital entertainment. gI saw a prototype for PlayStation 2,h says Lee, now one of the filmfs producers, gand I figured wefd either get crushed by this future or become a part of it.h But because videogame-inspired films have had a rocky history at the box office-hSuper Mario Brothersh bombed, but gMortal Kombath was a solid hit-it took them two writers and 38 drafts to finally get a script that the studio would sign off on.
       The task ahead was even more difficult. God may have rested on the seventh day, but the 200-person gFinal Fantasyh team has been slaving away nonstop in Honolulu for the past two years-and they still have another year to go. The process goes something like this: Dialogue is recorded in Los Angeles by Alec Baldwin, Ming-Na Wen and Ving Rhames, among others. Then a handful of actors play out the scenes, dressed in black Spandex with silver Ping-Pong balls affixed to key points of their bodies so that 16 special cameras can precisely capture their movements from every angle. That process, called motion capture, has been used widely in videogames. Filmmakers have always considered it too unreliable for extensive use in features, but Sakaguchifs team wrote new software to work out the kinks. gItfs like dubbing a voice,h says actress Tori Eldridge, who plays both the heroine, Aki, and a female Marine, gbut instead youfre dubbing a body.h The face and hand animations, however, still have to be done the new old-fashioned way-on a PC-with programs that let them control a character down to the throat and nostrils. gThis is even harder than Claymation,h says Lee.
       Judging from the seven-minute opening sequence, gFinal Fantasyh promises to be visually stunning, blending the furious cyberpunk energy of gAkirah with the classic studio style of James Cameronfs gAliens.h If therefs a weak link, it may be the filmfs dialogue, which resembles another Cameron flick-hTitanic.h Ordinarily, that wouldnft be a problem; after all, who really goes to see an animated movie for the wordplay? But gFinal Fantasyh looks so real that the synthetic dialogue sometimes rings false. Still, itfs certain to be a breakthrough in animation. Toys, ants, bugs and dinosaurs may dominate computerized cinema now, but suddenly human beings have got a fighting chance.

       ë 2000 Newsweek, Inc.
 

 

       
   
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